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Designing a full-sized game for a five-inch screen is about smart choices, not...

https://simonsnewchat.rivetgarden.com/posts/how-do-you-design-for-both-tablets-and-phones-without-breaking-ui

Designing a full-sized game for a five-inch screen is about smart choices, not just shrinking everything. You focus on touch-first controls that feel natural in small spaces. Portrait mode often works better than landscape on phones

Submitted on 2026-10-06 07:04:38

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